

Damage output and survivability both feel relatively unchanged, it’s some of their movesets that have seen updates.

Now, who could forget the largest list of characters on the roster – Damage. Zenyatta players will see the most notable improvement here, with his orbs now moving way quicker than they were in Overwatch. These guys haven’t seen any moveset changes (unless we’re talking about Moira, who dropped that silly damage needle in the beta and has since had her damage orb returned), so most of the changes here are either better healing output or their improved ability to self-heal. Our next batch of characters comes from our Support class. Since losing his uppercut, Doomfist isn’t nearly as much of a juggler as he used to be - but his Rocket Punch can now send him any direction you point it and he’s given a block move that protects him from frontal damage. Reinhardt’s shield is down from 1600 to 1200 HP, but has been given two Fire Strikes instead of one. Orisa has swapped her shield for a javelin, which can be used to either pin enemies in place or spin in her hand to damage close-range enemies, block projectiles and melee attacks. Not only that, but several of the characters have had their movesets altered. These have seen the most drastic of changes, all to support their survivability since the switch up from 6v6 to 5v5. We should address our big heroes first the Tanks. Of course, I’m not going to get into each and everyone otherwise we’d be here for hours - let’s just tackle the most notable ones. If you’ve read my Overwatch 2 Preview (link) then you’ll know that almost all the characters have seen a massive change in how they play. The original roster returns, and with it, three new characters from the Tank, Damage, and Support classes. Overwatch set the bar, but has Overwatch 2 raised it or lowered it? Is it worth your time? I mean, it looks like a microtransaction-hell with better graphics, right? What do I mean by that? Well, it’s extremely accessible since all the characters cater to a specific playstyle, but equally, it’s hard since there are many nuances to learn before you can really say you’ve gotten good. Overwatch gave me something that not many other games can provide so well - a low-skill floor and a high-skill ceiling. There’s something so entertaining about rising up through the rankings alongside your friends, or going on a losing streak after convincing yourself you’re only gonna play “one more”. Overwatch is one of my most played games, ever - nearing about 500 hours. There’s nothing like going head to head with another person and coming out on top, rather than facing bots. Some games do this extremely poorly like, arguably PUBG - but it’s less so the gameplay’s fault but rather the dwindling player base. Knowing I’m doing all that I can against the enemy team, just to pull together a win or completely dominate them, is one of the most enjoyable things.

Every win, hell, every second of the experience makes me better and better. For me, it’s the reward of knowing I’m working towards something. You might say it’s “a sense of community” or “the competitive spirit”. At their core, what makes multiplayer games fun for you?
LEGO BASTION SKIN SKIN
This means that once September 30 rolls around, any chance to unlock the new Bastion skin or any of the new cosmetics will go away for good, so get those wins in while you still have time.Let me ask you a question.
LEGO BASTION SKIN HOW TO
Read More: How to earn rewards by watching Overwatch League Grand Finals.Bastion’s Brick Challenge follows the same setup as other mini challenges like D.Va’s Nano Cola and Baptiste’s Reunion.
